Fine I was indeed using drawRoundRect instead of drawRoundedRect There's still a problem though, it's that the corners of the rectangle are not equal, which it seems is a known fact. I tried using Antialiasing but it ends up bluring all the graphics which is clearly not what I want
Yeah that's totally what I'm looking for. Are you drawing the outlines using path or roundedRect ? I'm using roundedRect right now, but I'm struggling on where to put the outline code, not to have it repainted
Corners uneven? Scrot pls. I've never had this problem with antialiasing on, plus, without antialiasing you will get ugly pixelated corners. read: USE ANTIALIASING.
To paint on statusbar: Just install an eventfilter on QStatusBar and in the paintevent paint whatever you feel like
There might be some better way to do this however. For example, bespin skips these: registerPE(skip, PE_PanelStatusBar); registerPE(skip, PE_FrameStatusBarItem); you might want to try and implement these and see if you get what you want? I'm not sure however, I have not read the proper documentation on these, however, you *might* be able to do it properly using these. Using eventfilters is really expensive (especially if you paint some fancy gradients or stuff like that in the paintevent).
I once had so heavy painting on the docks I could hardly resize them anymore So use with care.
lol, why are you so upset that you can't make minimal shots and then hate everyone for it? There are plenty of lessor customizers that like your unrefined shots. But extreme minimalists like Izobalax, lynucs, miniman, akka and so forth, I'm sure will give you pointers. Just stick with what you know, no harm intended.